July 07, 2020, 10:58:44 PM

Author Topic: Cube World -- A RPG Styled Voxel Game of massive proportions.  (Read 10562 times)

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thelegend2311

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #40 on: July 05, 2013, 12:46:47 PM »
The demo for the game keeps crashing when I go to actually start playing.

Walroos

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #41 on: July 05, 2013, 01:54:31 PM »
The demo for the game keeps crashing when I go to actually start playing.
Just in case you didn't know, the demo is just a test to see if Cube World can run on your PC. You can't actually play the game through the demo.
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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #42 on: July 05, 2013, 02:01:08 PM »
You need to download DirextX End Run-Time for the demo to run
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Scarlette

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #43 on: July 05, 2013, 02:24:53 PM »
I've had a great time playing thus far and, thankfully, I haven't had any noticeable performance issues. For me, the entire world renders as far as I can see, so I haven't had to experience what the others are mentioning.

Furthermore, I haven't died yet, so perhaps it's simply due to being a warrior? In any event, it has been a blast so far, and I have only yet to scratch the surface.
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StreetJesus

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #44 on: July 05, 2013, 04:48:32 PM »
Furthermore, I haven't died yet


but I guess it depends on playing style. Have you tried to fight a skull bear?
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thelegend2311

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #45 on: July 05, 2013, 06:33:05 PM »
You need to download DirextX End Run-Time for the demo to run


All it did when I hit the download button was see if DirectX had an recent updates, which it didn't.

Scarlette

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #46 on: July 06, 2013, 01:17:20 AM »
Have you tried to fight a skull bear?

I hit it a few times to see how badly it stung.

Needless to say, I had to make a tactical retreat.

StreetJesus

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #47 on: July 06, 2013, 05:10:56 AM »
I hit it a few times to see how badly it stung.

Needless to say, I had to make a tactical retreat.
I too made that attempt, but you have to keep zigzagging cause they charge like a motherfucker.

thelegend2311

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #48 on: July 06, 2013, 01:57:54 PM »
I'm going to be getting this game today. This is gonna be fun.


EDIT: Finally got Cube world and it was definitely worth the money, so much fun!
« Last Edit: July 07, 2013, 02:01:19 PM by thelegend2311 »

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #49 on: July 31, 2013, 07:20:31 PM »
i was messing around with code the other day and i sort of have a level 953,000 orc mage... ya.

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #50 on: July 31, 2013, 07:32:21 PM »
This game looks really cool from the few videos I have watched.  It seems like it isn't a regular old "Minecraft style lookalike game" that I thought it was going to be.  The game looks extremely in-depth and it really piqued my interest.


I'm going to be getting this game today. This is gonna be fun.EDIT: Finally got Cube world and it was definitely worth the money, so much fun!

How much money is it?  Is it as cool as it looks in the videos?

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« Last Edit: August 01, 2013, 02:01:24 AM by Scarlette »

ToxicJew

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #51 on: August 02, 2013, 05:39:22 PM »
This game looks really cool from the few videos I have watched.  It seems like it isn't a regular old "Minecraft style lookalike game" that I thought it was going to be.  The game looks extremely in-depth and it really piqued my interest.


How much money is it?  Is it as cool as it looks in the videos?



It's not a minecraft look-a-like at all. The dev has stated that he got inspiration from Minecraft, but even the art-style isn't really Minecraft. In minecraft, it's large blocks with 16x16p textures pasted on over them. In CubeWorld, it's little voxel cubes making everything up. The game's definitely worth it. I got it for $20, and that gets you every update, and since it's in Alpha, it'll just keep getting better.
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StreetJesus

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Cube World -- A RPG Styled Voxel Game of massive proportions.
« Reply #52 on: August 02, 2013, 05:48:56 PM »
I got it as soon as I could and played quite a bit of it. It's fun for the first 20-30 levels, but then when you go onto multiplayer with a few friends and start doing missions as  a team, it gets pretty easy and soon enough you are rank 300 and the game is boring. It could be fun again if they add the building houses aspect but there is no indication that is coming soon.