May 17, 2024, 03:28:58 AM

Author Topic: Suggestions v2!  (Read 72829 times)

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Taiga

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« Reply #240 on: August 17, 2013, 10:27:37 PM »
Code: [Select]
local im, tm, km = {}, {}, {}
     
for u,i in pairs(file.Find("sound/tttend/inno/*","MOD")) do
        resource.AddFile(i)
        table.insert(im, i)
end
     print("im: " .. #im)

for r,t in pairs(file.Find("sound/tttend/trait/*","MOD")) do
        resource.AddFile(t)
        table.insert(tm, t)
end
     print("tm: " .. #tm)

for j,k in pairs(file.Find("sound/tttend/time/*","MOD")) do
        resource.AddFile(k)
        table.insert(km, k)
end
     print("km: " .. #km)

local function wDMX(wintype)
        if wintype == WIN_INNOCENT then
                    BroadcastLua('surface.PlaySound("' .. table.Random(im) .. '")')
            elseif wintype == WIN_TRAITOR then
                    BroadcastLua('surface.PlaySound("' .. table.Random(tm) .. '")')
            elseif wintype == WIN_TIMELIMIT then
                    BroadcastLua('surface.PlaySound("' .. table.Random(km) .. '")')
        end
end
     
hook.Add("TTTEndRound", "wDMx", wDMX)


This is TTT end round much, much simplified. It's a bitch to add songs usually, and scarlette agreed. This should simplify it by a LOT. Drop this in lua/autorun/server and create a directory called "tttend" in sound/ and create "inno" "trait" and "time". Drop each song mp3/wav in either folder and it'll automatically send it to the client and make it playable by the server.

der u go

for debugging, when the server starts you should see this



This will count how many values are in the table to tell you if there is anything in it.



scarlette is fucking up the server rip round end musix
« Last Edit: August 18, 2013, 11:43:00 AM by Scarlette »

Scarlette

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« Reply #241 on: August 19, 2013, 02:42:26 PM »
I've just recently added three new maps, and more are on the way soon:

Day before yesterday I saw a rabbit, and yesterday a deer, and today, you.

EPPALJECK

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« Reply #242 on: August 19, 2013, 03:24:08 PM »
I've just recently added three new maps, and more are on the way soon:

Snip, picture above. - Scar
the rave club map only seems to have one weapon on it... will that be fixed?
« Last Edit: August 19, 2013, 03:53:39 PM by Scarlette »

Scarlette

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« Reply #243 on: August 19, 2013, 03:53:11 PM »
the rave club map only seems to have one weapon on it... will that be fixed?

I've removed that map entirely until I find a properly working version. I wasn't expecting it to have such a hard time.

StreetJesus

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« Reply #244 on: August 19, 2013, 04:53:32 PM »
Yes. Thank you, from us fellow bakers.
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Zarthalan

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« Reply #245 on: August 19, 2013, 04:59:11 PM »

Then if the body-mover was to be added, it should cost 2 or 3 credits, and should take half the time as the binoculars to move a body. It would also replace the binoculars.
Taiga already said no to raising credit cost of items earlier.
I do think the binoculars time should be reduced by 20-25% though.
 
« Last Edit: August 19, 2013, 05:02:23 PM by Zarthalan »

langile

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« Reply #246 on: August 19, 2013, 06:19:25 PM »
I've just recently added three new maps, and more are on the way soon:


The toy map looks great. The fretta had the last map and it was pretty cool for sniping, but I found it more annoying than anything because of how easy it is to fall to your death.

Scarlette

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« Reply #247 on: August 20, 2013, 06:04:31 PM »
Binoculars are terrible though.  They take too long to use...

In light of this, I've reduced the time it takes to process ID'ing bodies with the binoculars from 5 seconds to 3.

Also, I've added back our day/night Castle maps, and I'm currently working on fixing Waterworld so that it will download for everyone properly.


I've fixed the Waterworld downloading issues, and it's now playable!



Also, I've removed the version of Kakariko without the Ocarina, so the only one remaining should be the newest version.
« Last Edit: August 20, 2013, 07:16:59 PM by Scarlette »

SturkMaster

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« Reply #248 on: August 20, 2013, 07:20:34 PM »
Well, there's this map here...
http://steamcommunity.com/sharedfiles/filedetails/?id=148532963&searchtext=TTT
ttt_tundra. Checked it out. Pretty nifty, if you ask me.
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Taiga

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« Reply #249 on: August 20, 2013, 09:11:51 PM »
Well, there's this map here...
http://steamcommunity.com/sharedfiles/filedetails/?id=148532963&searchtext=TTT
ttt_tundra. Checked it out. Pretty nifty, if you ask me.

too dark for my tastes, tho i dont play on the server TOO often anyways so not my call hue

Papa Jesus

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« Reply #250 on: August 21, 2013, 06:58:09 AM »
Oh my god these maps are truly beautiful we need to fill the server and play them please. Also i just sifted through the workshop and found this map, Thought you guys might like it http://steamcommunity.com/sharedfiles/filedetails/?id=104506140&searchtext=TTT
The edgyness is dieing.

German

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« Reply #251 on: August 21, 2013, 09:20:45 AM »
When I first started playing TTT this was one of my favorite maps:
http://steamcommunity.com/sharedfiles/filedetails/?id=133911194&searchtext=ttt


Also, please replace the player models not used with some new ones.

Scarlette

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« Reply #252 on: August 21, 2013, 09:28:11 AM »
I've just finished adding a few new end-round songs for both traitors and innocents:

Traitors:

Mirai Nikki Opening 1 (0:00 - 0:30)

Welcome to the Jungle (3:35 - 4:00)

Innocents:

Another One Bites the Dust (0:45 - 1:10)

Space Jam Grimblee Remix (0:21 - 0:50)

Also, please replace the player models not used with some new ones.

I am most certainly trying to get around to this as quickly as possible as it's next on the list.

progresso

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« Reply #253 on: August 21, 2013, 11:06:40 AM »
I've just finished adding a few new end-round songs for both traitors and innocents:

Traitors:

Mirai Nikki Opening 1 (0:00 - 0:30)

Welcome to the Jungle (3:35 - 4:00)

Innocents:

Another One Bites the Dust (0:45 - 1:10)

Space Jam Grimblee Remix (0:21 - 0:50)

I am most certainly trying to get around to this as quickly as possible as it's next on the list.


Space Jam is legit, but I was thinking the Grimblee Remix from 1:04 to 1:24


Scarlette, y u no 1:04-1:24

And unless you upped it without me noticing, isn't post-round only 20 seconds?  30 second clips wouldn't fully play.
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Scarlette

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« Reply #254 on: August 21, 2013, 11:10:29 AM »
And unless you upped it without me noticing, isn't post-round only 20 seconds?  30 second clips wouldn't fully play.

It doesn't matter how long the clips are entirely, it will only play the first 20 seconds (which is fine, it's as I intended it). I added each clip with that limit in mind.

progresso

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« Reply #255 on: August 21, 2013, 11:17:12 AM »
It doesn't matter how long the clips are entirely, it will only play the first 20 seconds (which is fine, it's as I intended it). I added each clip with that limit in mind.

Okey dokey then.


You should still change it to 1:04-1:24 (>^.^)>

EPPALJECK

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« Reply #256 on: August 22, 2013, 07:26:32 PM »
Why not add the Tali'Zorah playermodel? I mean it finishes the mass effect set with Garrus, Legion and LOKI on the server.


http://steamcommunity.com/sharedfiles/filedetails/?id=156854625

Papa Jesus

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« Reply #257 on: August 23, 2013, 05:36:31 AM »
When I first started playing TTT this was one of my favorite maps:
http://steamcommunity.com/sharedfiles/filedetails/?id=133911194&searchtext=ttt


Also, please replace the player models not used with some new ones.

Jesus that map looks awesome to play on. So many rooms to hide in, spray my spray and sit and wait.

I was bored throught not sleeping tonight so i decided to look on the workshop figured i would show some of the things i found neat.

Rather odd map set, Seems to look small but could just be cause the lack of photos - http://steamcommunity.com/sharedfiles/filedetails/?id=168380418&searchtext=

Payday characters, Thought would be cool to be mixed with everyones hats and wings and such - http://steamcommunity.com/sharedfiles/filedetails/?id=109747095&searchtext=

Casino map. A even has a board in the center that you can interact with up to 8 players and actually play on! - http://steamcommunity.com/sharedfiles/filedetails/?id=169342118&searchtext=TTT

Main street, Several building and a long street (A street, On a main street map? I know right) And lots of interactive things or so it says. - http://steamcommunity.com/sharedfiles/filedetails/?id=118347159&searchtext=TTT

Just thought you might like one or some of these, If not thanks for atleast lookin' C:

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« Reply #258 on: August 23, 2013, 12:34:58 PM »
Maybe we could offer rewards for people inviting friends and getting more people on. I remember that sometimes Tweedle would advertise through console on deathrun that if we hit certain benchmarks such as 20 people, everyone in the server would receive a certain amount of points. We could offer X amount of points to Y amount of people. (Such as 500 of 20, 1000 for 25, and so on and so fourth.) It would be awesome if we could do something like this on TTT.
By doing this on TTT, it will more than likely increase our average amount of players, and give newer players more of a reason to invite friends other than the reason of more players.

Taiga

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« Reply #259 on: August 23, 2013, 02:49:17 PM »
Getting LUA Errors from the fretta-like map-vote addon we have, and TTT Traitor Glow

I have this clientside so it won't download, but tries to run. I fixed the fretta-like map vote error after changing a few settings. (I set a table to nil client-side :~)

The glow refuses to stop spamming, and don't know what's causing it, this is only on my side. To ask, scarlette, did you remove the addon? if so, then I can just remove it off my PC